Rules
Rule set for the Airsoft Revolution 15 MOUT site at Dreadworks Scream Park, explicitly covering everything from arrival to the end of the round.
Arrival & Check-In
Book ahead online: All gameplay blocks must be purchased online before arrival—no walk-up ticket sales.
Show up 1 hour early: Arrive a full 60 minutes before your time block to check in, gear up, and be ready on time.
Gear up at check-in: Bring your weapon to check-in, receive your mandatory wristband, and purchase missing essentials (barrel socks, dead rags, lightbands, and face protection).
Footwear: Strictly no open-toed shoes or sandals allowed on the property.
Staging, Zones, & Chrono Station
Chrono first: Bring all airsoft-approved weapons straight to the shooting range/chrono station to verify FPS and Joule limits before playing.
Safe zones vs. Shooting zones: Pack all equipment into the staging area. Absolutely zero shooting or dry-firing is permitted in designated safe zones.
Eye & face protection: Fully sealed eye protection and face masks are required the second you step out of the staging area into active shooting zones.
Lens requirements: Dark lenses are fine for day play, but clear lenses are mandatory for night games.
Match Format & Gameplay Rules
Combat blocks: Games run fast—5-minute rounds, 2 rounds per block, with a strict 2-minute break between rounds.
The Arena: Play takes place on a 10,000 sq. ft. field footprint. Be prepared: Enforcers will sometimes combine multiple fields for massive custom game modes!
Multiple games: Stay focused on your objective—multiple independent matches can run simultaneously across the site.
Full-auto limits: Full-auto riflemen must maintain a strict 20-foot minimum engagement distance (MED).
Night game full-auto: During night games, full-auto fire is strictly restricted to pre-approved Light Machine Gun (LMG) weapons only.
Special weapons rule: All special weapons classes are required to carry an active, field-legal sidearm for close engagements. [4, 5]
Hits, Spawns, & Safety Protocol
Active indicators: You must deploy a deadrag (day) or a deadlight (night) to signify you are out of play.
No mid-game drop-ins: Once a game starts, no player may enter the field without explicit approval from a field Enforcer.
Stay on your map: All players must remain inside the boundaries of their assigned map until Enforcers give the all-clear to return to the staging area.
Group effort: Keep your eyes open—safety is everyone's responsibility!