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Rules 

Rule set for the Airsoft Revolution 15 MOUT site at Dreadworks Scream Park, explicitly covering everything from arrival to the end of the round. 

 

Arrival & Check-In

 

Book ahead online: All gameplay blocks must be purchased online before arrival—no walk-up ticket sales.

 

Show up 1 hour early: Arrive a full 60 minutes before your time block to check in, gear up, and be ready on time.

 

Gear up at check-in: Bring your weapon to check-in, receive your mandatory wristband, and purchase missing essentials (barrel socks, dead rags, lightbands, and face protection).

 

Footwear: Strictly no open-toed shoes or sandals allowed on the property.

 

Staging, Zones, & Chrono Station

 

Chrono first: Bring all airsoft-approved weapons straight to the shooting range/chrono station to verify FPS and Joule limits before playing. 

 

Safe zones vs. Shooting zones: Pack all equipment into the staging area. Absolutely zero shooting or dry-firing is permitted in designated safe zones.

 

Eye & face protection: Fully sealed eye protection and face masks are required the second you step out of the staging area into active shooting zones. 

 

Lens requirements: Dark lenses are fine for day play, but clear lenses are mandatory for night games.

 

Match Format & Gameplay Rules

 

Combat blocks: Games run fast—5-minute rounds, 2 rounds per block, with a strict 2-minute break between rounds.

 

The Arena: Play takes place on a 10,000 sq. ft. field footprint. Be prepared: Enforcers will sometimes combine multiple fields for massive custom game modes!

 

Multiple games: Stay focused on your objective—multiple independent matches can run simultaneously across the site.

 

Full-auto limits: Full-auto riflemen must maintain a strict 20-foot minimum engagement distance (MED).

 

Night game full-auto: During night games, full-auto fire is strictly restricted to pre-approved Light Machine Gun (LMG) weapons only.

 

Special weapons rule: All special weapons classes are required to carry an active, field-legal sidearm for close engagements. [4, 5] 

 

Hits, Spawns, & Safety Protocol

 

Active indicators: You must deploy a deadrag (day) or a deadlight (night) to signify you are out of play.

 

No mid-game drop-ins: Once a game starts, no player may enter the field without explicit approval from a field Enforcer.

 

Stay on your map: All players must remain inside the boundaries of their assigned map until Enforcers give the all-clear to return to the staging area.

 

Group effort: Keep your eyes open—safety is everyone's responsibility!

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